However, the XP is quite low for a high-level 1:1 fleet, and the map lacks Sirens. Rank is determined by whether the player's fleet won or lost, as well as how many victory conditions were fulfilled. 1 Seaplanes ( AttackerHit . Note that unlike sorties proper, Exercise XP is not affected by morale. = + Spawned fleets do not give XP or rewards. This means that for any given enemy, a smaller fleet will earn more XP per Oil spent than a larger fleet. You can also assist other people who call for help with Hiryuu 3 times a day, which is a separate limit from your own challenges. ) + = Each submarine torpedo slot operates independently. 178 , Lh | Lh 1 , | | 7990 , | 166 , https://you.aseanseafoodexpo.com/sitemap.xml. azur lane high efficiency combat logistics plan how to use i All passives trigger at the beginning of the battle. One of my most asked questions on my channel is "How do I get so many of my ships to level 120"? / However, the Sirens give XP comparable to main story 9-4, which is much more commensurate even before mentioning the drops. Node HP Reduction Percentage ( X Currently, only Chapters 1-12 have Hard Mode, which are identical to their Normal Mode maps except for higher enemy levels. ( Effectively, you are getting either 1.5 (if a ship other than the flagship earns MVP) or 2 (if the flagship earns MVP) shipgirls worth of bonus XP for each battle. However, it will not cost any oil to attack a node. 100 1 1 2988 , 248 : "lg - - DIY ( EE EF ) "? MapSurveyValue It also features a wide range of characters; known as shipgirls. Evasion + = It is not as easy to use as the Dorm, since it is mutually exclusive with the Dorm, gives XP at a lower rate than a diligently-maintained Dorm, can only train certain shipgirls can be trained each day, and cannot train shipgirls above level 100. The following stats can be enhanced: Firepower (FP) Torpedo (TRP). Enemies who target a specific Main Fleet slot can still deal damage to these ships due to splash damage. ( i ( five letter words with l; jaiswal surname caste; pros and cons of herzberg theory; sechrest funeral home obituaries; curious george stuffed animal 1975; . 100 B 3537 , : " - - "? X AmmoTypeModifier Regardless of which control is used, the ships will auto-target and fire at enemy ships within their range. HunterSkill How do you get the combat data pack in Azur Lane? A8954 83 0 2 appraisaltrainingmichigan.com EffectiveEnemyACV ArmorModifier 100 2 ( During a sortie, you can manually control your fleet, or you can have an AI control your fleet for you by clicking on the "Auto-Search" button on the bottom-right of the screen (Auto-Search is unlocked after finishing Chapter 1-3). The Commander level cap is 200. . . + It is denoted by either numerical level or from maximum ("Lethal") threat to minimum ("Safe") threat. 1 By completing these missions, Commanders can receive a new item, Combat Data Pack Series 1. Daily Raids and PvP Exercises have different victory conditions. If a fire is started, the ship will be damaged up to 5 times, with the first instance being 3 seconds after the hit. Events are usually farmed more for their currency and/or drops than for pure XP; they tend to give less XP for a given level of actual difficulty. This means that HE-wielding battleships are in fact even more deadly than they seem to be on the scoreboard. 0.05 There are at least 5 types of enemy nodes that appear in the map. ) 2 = + ShipLevel Speed ) The ships in your currently selected fleet are shown on the left. [ ] 7177 , | , Bj | [Vietsub + Lyric] 24Kgoldn Mood (Remix) | Music Tik Tok , | ! As a map stage's Threat Level decreases, the "DEF UP" icon will change color based on your percent progress towards dropping the Threat Level to "Safe", shown below: Complete formula for level advantage calculations: 0.1 Getting a S rank will give 1.2 XP compared to an A rank. TotalAviation EquipmentRarity Firepower [ ] ZIP"? 100 Some sources of flood damage in the game include: It should also be noted that DoT effect damage is not counted on the end-of-battle damage scoreboard. ( For every 1 level your ship is above that of an enemy, you deal 2% more damage and receive 2% less damage (stacks with Threat Level, with maximum cap at 50% increased damage output + reduced damage taken). At time of writing, some listed XP rewards count the 20% bonus for S rank, and some do not.) There are some exceptions when the ACV is low: Below is a list of ACV-related buffs/debuffs that you might receive in a sortie depending on your ACV: When there's Empty Airspace, no additional effects are bestowed. + 36 We apologise for any inconvenience you may experience using this page. / Operation Siren consist of four story-mode chapters and players travel from zone to zone fighting enemies, collecting materials, and explorer. Each node in the column gives power equal to the column value PLUS any stats gained from that node. Regular nodes give XP comparable to main story 6-3, despite the enemies being 20 levels higher. {\displaystyle {\text{FleetMovement}}(X)=({\text{AverageFleetSpeed}})\times \left(1-{\dfrac {{\text{NumberofShips}}-1}{50}}\right)}, TileMovement When summoned during a battle, submarines will stay underwater for as long as there is oxygen, based on their oxygen stat. Note: Values shown in game for recommended ACV will differ slightly from the values shown in this wiki. 1 959 , 244 : " - , . Do all daily and weekly quests that give . 1 Season the vanguard with a gold AA . CorrespondingStat 2 . While active, this will spawn enemy fleets. {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&={\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\\&\times {\dfrac {100+{\text{CorrespondingStat}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{FloodCoefficient}}+{\text{FloodDamage}}\end{aligned}}}. YouTube azur lane high efficiency combat logistics plan . For example, if 'fire rate' is 2s, rate of fire will be 0.5 waves/second. . ShipLevel 36 ( p . Overview Operation Siren is a new combat area that is independent from the main story and includes multiple different zones for players to explore. azur lane high efficiency combat logistics plan how to use Use all the top 3 foods; using all 3 at once means a combined +15% boost overall. l # l # l #MBCevery1 l EP.203"? It can be accessed by clicking the red button in the lower left of the stage select screen. ReloadTime Air Parity 229 : " - [ 2]"? ? Or, the player could retreat, leaving the enemy fleet intact. 11-2: There is a big jump in XP rewarded between 10-4 and 11-1: despite the enemy level only increasing by 2, the XP reward increases by more than a quarter, which means that using a larger fleet in this chapter has a competitive XP per oil ratio with using a 1:1 fleet in an earlier chapter, as well as taking less of your attention. MaximumThreatLevel MapAvoidanceValue < Read this wiki page for more information. Tapping it will increase her affinity by 0.1 to 0.3 points. The carriers in your Main Fleet can be in one of two states: Hidden, and Detected. Okay High Efficiency Combat Logistic Plan works in event hard mode. The ship will not be targeted by most enemy skills and attacks. otherwise. Furthermore, this operates regardless of how good the shipgirls are at fighting, so this is a good way to train up the weaker members of your fleet. You can find out more about which cookies we are using or switch them off in settings. When entering a battle, an Airspace Control Value (ACV) will be displayed. ) . This value represents your fleet's efficiency in air-to-air combat, which is determined by your ships' Aviation and the aircraft they have equipped (not including ASW aircraft). 947 , 123 : " - | "? Reload If the time expires, you will immediately be expelled from the map and will have to start it over. Obscured/Hidden, Abyssal and Siren Strongholds do not progress Exploration. Even if you use a 3:3 fleet of 72 oil cost, you can earn up to 128 XP per oil. Each map stage starts at a maximum Threat Level, which is denoted by a red "DEF UP" icon . For ease of calculation, make sure your ships do not have any equipment. n 2 The formula for this is as follows: Eh it's just grinding, and with autoclear now it's really no effort if you put together a good fleet. 4180 , 126 : " - .."? However, the Threat Level for a stage can only be reduced once it reaches 100% completion. + For example B3 gives you 80 event points, and if it is your first clear, it gives 240 p 4 Wisdom Cubes and 2 High-Efficiency Combat Logistics Plans have been sent out as compensation. ?"? A fire started from a lower level gun will be replaced by a fire started from a higher level gun. ( Though it has no effect appearance-wise, each formation applies different buffs to certain stats. ArmorModifier ( However, other factors affect this gauge as well. / EquipmentRate ) Radius + ( AlliedShipLevel + The reason for this is the game rounding up to the next multiple of 5, while the wiki calculation rounds up to the next integer. Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. 1 ? All enemy ships sunk. . a = Larger normal fleets give extra XP. Any AA guns equipped in the Main Fleet will act as though they were equipped in the escort fleet, and will only fire when there are planes in the AA region indicated by the dotted line surrounding the escort fleet. 1 However, it does take the most attention of all sources of XP. random ( . You can check the Azur Lane Wiki to see if an event has already reran on your server's region. While moving around in the map, sometimes you'll run into random encounters. ) High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. . ) Hard Mode has a limited number of entries per day. Note this value is calculated separately for each individual fleet and the highest valued fleets total is checked against. It Makes You Crave Noodles!"? 30 , , ! Firepower + On the plus side, they require much less of your attention. x The exception to this is if the event map has a favorable Siren setup, since Sirens give much better rewards than normal enemy fleets. 3856 , 7177 : " - [ EP.99]"? How many blueprints do you need for PR ships? , | ? Normal bombs(fighter bombs and bomber bombs) can only be dropped one at a time with the cooldown of 0.1s for each bomb types for each aircraft. = + azur lane high efficiency combat logistics plan . 4243 , 437 . ) You can see a list of supported browsers in our Help Center. Compared to a small fleet ( ), a medium fleet ( ) gives +10% XP, and a large fleet ( ) gives +20% XP. The probability of starting a fire by different types of common guns are as follows: There are exceptions to this. If one or more Flagship class enemy ship(s) is/are present, sinking all of them will count as sinking all remaining non-Flagship enemy ships as well, ending a battle. ( ( AA Twitter. It's what's happening / Twitter Average Submarine Fleet Level . {\displaystyle {\begin{aligned}{\text{Accuracy}}=0.1&+{\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2}}\\[2ex]&+{\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{1000}}\\[2ex]&+{\text{AccuracyVsShipTypeSkill}}-{\text{EvasionRateSkill}}\end{aligned}}}. . ( Every mission node has a set Recon Value that, when not met, enables Ambush Fleets and Air Raids to appear during your mission. 2 The formula for this is as follows: CriticalBit Each point of AA thus provides a 1% bonus to AA damage. AmmoBuff The Detection Gauge increases: The ship will regain hidden status once the gauge drops below the red line. After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. (0.5 <= x <= 1.5). A fire started by a battleship gun can be refreshed indefinitely by destroyer guns but cannot be replaced as there are currently no fire sources with a higher level. + FloodCoefficient 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives, even if it displays +0 EXP in the combat results. Guns - The final damage you deal to an enemy is affected by the Firepower of your ships. This works out to an excellent rate of 176 XP per oil, making the Dorm a phenomenal choice both in terms of ease and efficiency. 2 Currently there are three main types of barrage in game: Armor break (also called armor shatter) is a debuff that increases the shelling dmg a ship takesdamage that scales with the Firepower stat. is a
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